Tuesday, May 29, 2018

Three and four point perspective


  These types of perspective both have a lot of vanishing points which creates more distortion. So you need a lot more focus and time to do the illustration properly. 
To make this fun, I came up with a story and illustrated some of the scenes in three and four point perspective from my imagination 
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Here's the story I came up with - The Spread Of Sin. It's a Path of Exile story about the mother of Sin and Innocence and what happened to their father.
I sketched my ideas down on paper until I had a story, sort of like a rough storyboard.
Then I chose some scenes from my story and used these for the 4 illustrations in the different perspectives. After that I got a bit carried away with the story, fleshing out each panel and adding more definition and making it clearer each time I went over it until I felt it was done.  

This is a clean, simplified version of the story (I added the stained glass windows from previous work since this fits nicely in the story):


This exercise is kind of the same as what I did for one point perspective  and two point perspective







This image was a big failure in perspective but I think it's good to sometimes reflect on failed drawings as part of the learning process. Thinking about why an image didn't work out as well as you'd hoped can help you identify ways to improve. In this one, I got carried away with the details and shapes because I was trying to make it look cooler, and I paid less attention to my 3 point perspective grid. Because of this, a lot is off about the image. This reminded me to maintain a strong focus on the perspective grid throughout the process. 





                                                     
This last image was done with four point perspective. 

I came to realise that the more vanishing points, the more time and focus it takes to 
finish an illustration. My 3 & 4 point perspective isn't perfect but I'll keep at it. 



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